The is a basic Zombie game. The real magic here is a combination of Multiplayer in a browser and using Trenchbroom. I built a pretty solid pipeline with Trenchbroom using FuncGodot with a number of custom enhancements. I built a robust system of entity management. The server hold a map collection that it distributes to clients on map-change. Map files are safe to distribute over the web without compromising clients (they contain no scripts, only geometry and entity placement with limited selection of managers). The game is capable of listening to Trenchbroom map file changes in real time, which means the clients can get new maps when the host saves the map file.

Green Fox - Wizard

Sammy - Art

Kalish - Art

Kris - SFX

Updated 13 days ago
Published 17 days ago
StatusIn development
PlatformsHTML5, Windows, Linux
AuthorsGreenF0x, BagelMaster5000, miser, thatkalish
GenreAction

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linux.zip 58 MB
web.zip 43 MB
windows.zip 63 MB

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