GRAVITANX
A downloadable adventure-shooter for Windows and Linux
Save the solar system from an invasion for resources!
Made with Godot engine with a voxel-based, procedurally generated moon featuring music from Randolphenstein.
Enjoy!
Revival Game Jam Notes:
All game programming, assets, and music were generated during the jam time. See acknowledgements for materials, voxel code, and sfx used from open sources.
Status | In development |
Platforms | Windows, Linux |
Authors | GreenF0x, Lowlande52 |
Genre | Action |
Made with | Godot, Blender |
Tags | 3D, Godot, moon, Procedural Generation, Tanks |
Average session | About a half-hour |
Comments
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[Bug Report]:
As soon as game starts (linux version), it crashes just after the Godot first screen is displayed.
My system specs.:
- OS: Lubuntu Linux 18.04.5 LTS;
- Graphic Driver: Mesa 20.3
- Graphic Card: Intel HD3000;
Here follows the execution log:
###############################
Godot Engine v3.2.3.stable.custom_build.31d0f8ad8 - https://godotengine.org
OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) HD Graphics 3000 (SNB GT2)
ERROR: load_source_code: Condition "err" is true. Returned: err
At: modules/gdscript/gdscript.cpp:829.
ERROR: load: Condition "err != OK" is true. Returned: RES()
At: modules/gdscript/gdscript.cpp:2286.
ERROR: _load: Condition "found" is true. Returned: RES()
At: core/io/resource_loader.cpp:279.
ERROR: start: Condition "res.is_null()" is true. Continuing.
At: main/main.cpp:1757.
ERROR: load_source_code: Condition "err" is true. Returned: err
At: modules/gdscript/gdscript.cpp:829.
ERROR: load: Condition "err != OK" is true. Returned: RES()
At: modules/gdscript/gdscript.cpp:2286.
ERROR: _load: Condition "found" is true. Returned: RES()
At: core/io/resource_loader.cpp:279.
SCRIPT ERROR: GDScript::load_byte_code: Parse Error: The class "BasePlayer" couldn't be fully loaded (script error or cyclic dependency).
At: res://Elements/TankCharacter/ShooterController.gdc:1.
ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:801.
ERROR: load: Condition "err != OK" is true. Returned: RES()
At: modules/gdscript/gdscript.cpp:2282.
ERROR: _load: Condition "found" is true. Returned: RES()
At: core/io/resource_loader.cpp:279.
ERROR: poll: res://Elements/TankCharacter/Tank.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Elements/TankCharacter/ShooterController.gd
At: scene/resources/resource_format_text.cpp:440.
ERROR: load: Condition "err != OK" is true. Returned: RES()
At: core/io/resource_loader.cpp:208.
ERROR: _load: Condition "found" is true. Returned: RES()
At: core/io/resource_loader.cpp:279.
ERROR: poll: res://Elements/GamePlay/PlayerSpawner.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Elements/TankCharacter/Tank.tscn
At: scene/resources/resource_format_text.cpp:440.
ERROR: load: Condition "err != OK" is true. Returned: RES()
At: core/io/resource_loader.cpp:208.
ERROR: _load: Condition "found" is true. Returned: RES()
At: core/io/resource_loader.cpp:279.
ERROR: poll: res://Levels/PlanetFinal.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Elements/GamePlay/PlayerSpawner.tscn
At: scene/resources/resource_format_text.cpp:440.
ERROR: load: Condition "err != OK" is true. Returned: RES()
At: core/io/resource_loader.cpp:208.
ERROR: _load: Condition "found" is true. Returned: RES()
At: core/io/resource_loader.cpp:279.
ERROR: start: Condition "!scene" is true. Returned: false
At: main/main.cpp:1944.
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
At: core/object.cpp:2135.
#############################
Thanks anyway for this game!
Fun Concept. I liked the ability to just roll around an entire planet and defending yourself against kamikaze space aliens.